Status report: ACTIVE.
Core systems online. Visual polish pending approval.
Here’s a quick progress update on Dooms Day Delivery Service. Development is still moving steadily, with my current focus on the UI, menus, package handling, and drop-off systems.
Right now the priority is building and stabilizing the core interactions that make up the main gameplay loop. These aren’t the flashiest features yet, but they’re the foundation everything else will build on.
Current Progress
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Main Menu (Functional):
The main menu is now fully functional in a basic state. It establishes the structure and flow I want for the corporate OS-style interface, even though visual polish will come later. -
Drone Camera Post-Processing:
The player’s view now uses post-processing effects designed to feel like a live drone feed or surveillance camera rather than a traditional game camera. This helps sell the idea that the player is remotely managing assets, not directly controlling a character. -
Package Handling & Drop-Off Zones (In Progress):
I’m actively working on the systems that handle picking up packages, carrying them through the environment, and delivering them to designated drop-off zones. The goal is to make deliveries feel clear, readable, and satisfying while still fitting the game’s corporate tone.
What You’re Seeing Below
The screenshots below show the current state of these systems in action. Everything is still very much work in progress, but the core loop is starting to come together.
Next Steps
- Refining drop-off zone behavior and feedback
- Improving visual clarity for delivery objectives
- Continuing UI and menu polish
- Cleaning up interactions before layering in more chaos
More updates soon as these systems get locked in and start connecting to the rest of the game.
— Will




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