Dooms Day Delivery Service
A B-horror courier game where the apocalypse is just another delivery route.
PROJECT: Dooms Day Delivery Service (DDDS)
GENRE: Satirical Action / Survival
ENGINE: Unreal Engine 5
STATUS: In Development
What It Is
Dooms Day Delivery Service is a satirical action game that blends B-horror absurdity with corporate dystopia.
You play as the Asset Manager, remotely operating disposable 3D-printed Employees through a surveillance drone. Your mission: deliver corporate packages across a dying world—through disasters, mutants, rogue machines, and smiling mascots that insist everything is “under control.”
It’s a darkly comedic look at the gig economy, where the end of the world is just another day at work.
Core Gameplay Loop
- Select a Mission → Accept your next “routine” delivery.
- Drive to the Drop Zone → Navigate dangerous terrain and collapsing cities.
- Print an Employee → Deduct bio-matter and send your worker into the field.
- Guide via Drone → Maintain connection or risk losing control entirely.
- Deliver the Package → Or die trying (someone else will finish the job).
- Review Obituary → Corporate empathy not included.
Design Goals
- Blend corporate satire with survival-horror tension.
- Highlight player detachment—your workers die, you simply reprint them.
- Unlock and evolve tools and abilities as deliveries grow harder.
- Encourage exploration through world-building and propaganda.
- Support replayability with randomized hazards and post-story content.
Tone & Inspiration
Inspired by cult B-horror and exploitation films—The Toxic Avenger, Chopping Mall, Killer Klowns from Outer Space—
Dooms Day Delivery Service embraces campy horror, practical gore, and corporate absurdity.
It’s a world of smiling logos, cheerful death screens, and motivational jingles for your next doomed delivery.
Expect satire, scares, and stupidity in equal measure.
Why It Exists
Because games should mirror the world that creates them.
Dooms Day Delivery Service takes aim at modern corporate culture—disposable labor, endless surveillance, and the illusion of progress.
It’s a comedy about exploitation, a horror story about apathy, and a love letter to every overworked delivery driver holding the world together.
Employees are replaceable. Players are complicit.
Characters & Factions
- The Asset Manager (Player): A comfortable corporate operator managing chaos from afar.
- The Drone: The camera, the leash, and the enforcer of company control.
- The Employee: A 3D-printed prisoner consciousness doing the dirty work.
- The CEO: A hollow symbol of authority—possibly real, possibly AI-generated.
- The Mascot: The cheerful yet sinister face truly running everything.
- The Computer: The mission interface—efficient, loyal, and maybe too self-aware.
- Rival Delivery Corps: Competing companies with equally soulless missions and mascots.
- The Hacker Collective: A rogue faction promising liberation—or maybe just chaos.
- The Fast Food Chain: A “sustainable” partner in recycling… everything.
Satire & Worldbuilding
The world of Dooms Day Delivery Service thrives on hypocrisy:
- Recycling initiatives hide human processing plants.
- Corporate training programs double as death traps.
- Public service drones monitor every move.
- Advertisements sell comfort while chaos reigns below.
As the campaign unfolds, propaganda glitches, Employees begin to question reality, and the smiling facade of the company starts to rot. No matter what you do, the system endures.
Every delivery brings the world closer to salvation… or the next apocalypse.
Development Status
Prototype currently in active development in Unreal Engine 5.
Playable demo planned for release on itch.io and Steam.
Follow progress through Arcade Oubliette Games devlog and social channels.
© Arcade Oubliette Games — Employees are disposable. Roadmaps are not.
No comments:
Post a Comment