Development Roadmap
Internal memo recovered from the break room printer. Dates: intentionally vague.
PHASE A — Foundation
- DONEProject rebuild + clean repo[RESET INITIATED]
- ONGOINGUnreal Engine 7 migration[COMPAT MODE]
- ONGOINGCore pipeline + standards[NO MORE CHAOS]
PHASE B — Core Gameplay Loop
- ONGOINGPackage pickup / carry / drop[DO NOT YEET]
- ONGOINGDelivery objective + scoring basics[PRODUCTIVITY]
- TODOFailure states (death, package loss, reset)[VERY NORMAL]
- TODOObituary / memorial prototype[HR APPROVED]
PHASE C — Demo Level
- TODOTraining warehouse level (playable)[ONBOARDING]
- TODOTutorial prompts + first delivery[CLICK OK]
- TODOScripted “first employee” death moment[MANDATORY]
PHASE D — UI + Presentation
- ONGOINGXP-style corporate UI direction[NOSTALGIA TRAP]
- TODOMission flow (pick job → run → results)[WORKFLOW]
- TODOAudio/VO placeholders + propaganda flavor[SMILE]
PHASE E — Public Demo Release
- TODOOptimization + stability pass[NO CRASHING]
- TODOBug fix sprint[WHACK-A-MOLE]
- TODOBuild + release (itch.io)[SHIPPING DEPARTMENT]
- TODOFeedback round + roadmap update[LISTENING MODE]
NOTE: Roadmap is flexible. The only fixed deadline is the heat death of the universe.
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