Roadmap

Development Roadmap

Internal memo recovered from the break room printer. Dates: intentionally vague.

PHASE A — Foundation

  • DONEProject rebuild + clean repo[RESET INITIATED]
  • ONGOINGUnreal Engine 7 migration[COMPAT MODE]
  • ONGOINGCore pipeline + standards[NO MORE CHAOS]

PHASE B — Core Gameplay Loop

  • ONGOINGPackage pickup / carry / drop[DO NOT YEET]
  • ONGOINGDelivery objective + scoring basics[PRODUCTIVITY]
  • TODOFailure states (death, package loss, reset)[VERY NORMAL]
  • TODOObituary / memorial prototype[HR APPROVED]

PHASE C — Demo Level

  • TODOTraining warehouse level (playable)[ONBOARDING]
  • TODOTutorial prompts + first delivery[CLICK OK]
  • TODOScripted “first employee” death moment[MANDATORY]

PHASE D — UI + Presentation

  • ONGOINGXP-style corporate UI direction[NOSTALGIA TRAP]
  • TODOMission flow (pick job → run → results)[WORKFLOW]
  • TODOAudio/VO placeholders + propaganda flavor[SMILE]

PHASE E — Public Demo Release

  • TODOOptimization + stability pass[NO CRASHING]
  • TODOBug fix sprint[WHACK-A-MOLE]
  • TODOBuild + release (itch.io)[SHIPPING DEPARTMENT]
  • TODOFeedback round + roadmap update[LISTENING MODE]

NOTE: Roadmap is flexible. The only fixed deadline is the heat death of the universe.

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