Quick snapshot of what I’m actively working on right now.
UI & Menus
The main menu is up and running in-engine with the retro terminal-style look. This is the foundation for the “corporate OS” vibe that will carry through the whole game.
Employee System
I’m working on the employee lifecycle: spawning, tracking, death, and replacement. The goal is to make each new worker feel like a numbered, disposable asset.
Respawning
Respawn logic is being tightened up so employee deaths flow cleanly into the next deployment without breaking immersion or systems.
Item Handling & Delivery
Pickup, drop, and delivery mechanics are in progress. Right now, the focus is on making interactions feel reliable before layering in more feedback and polish.
Boot Screen
I’m also building a terminal-style boot screen that frames the game as a system powering on, rather than a traditional game intro.
Current focus: stability before spectacle. Once these systems are locked in, I’ll be moving
faster into content, levels, and story.
https://github.com/theAMAZINGmrSIR/DDDS


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