Tuesday, February 3, 2026

Studio Update: Rebuilding, Refocusing, and Moving Forward

I wanted to share a quick and honest update on Dooms Day Delivery Service, even though things are a bit quieter than usual on the surface.

Right now, I’m still essentially a team of one. Progress is steady, but it’s happening in a very deliberate, foundational way. Recently, I made the decision to completely wipe and rebuild the project repository from scratch so I could properly update everything to Unreal Engine 7 and clean up a lot of early technical debt. It wasn’t glamorous, but it was necessary.

Since restarting, I’ve been focusing on core systems rather than flashy content. The main areas I’m actively working on now are:

  • The package delivery and pickup system
  • Early UI and interaction flow
  • Establishing a cleaner, more scalable project structure

I also want to be very transparent about something going forward: I will be using AI tools as part of the development process.

As a solo developer, the reality is that I need to work smarter to keep this project moving. I’ve started using tools like Meshy AI to help speed up parts of the 3D modeling and animation pipeline. These tools aren’t perfect by any means — generated assets still require cleanup, fixes, optimization, and artistic passes — but they significantly reduce the time spent on repetitive groundwork.

AI isn’t replacing creative decisions or design intent here. It’s acting as a force multiplier so I can spend more time on gameplay, tone, systems, and the overall experience rather than getting stuck on every single asset from scratch.

This rebuild phase is about setting the game up for long-term success. It may not produce exciting screenshots every week, but it’s laying the foundation that the rest of the game depends on.

As always, thank you to everyone following along, offering feedback, or just quietly watching this project evolve. More tangible updates will come as these systems solidify.

– Will

No comments:

Post a Comment

Development Update: Systems Coming Online

The Doomsday Delivery Service OS is officially booting again. Over the past few work sessions, I’ve made solid progress on ...