It’s been a busy but exciting stretch for the team lately! We’ve been focusing on organizing everything, setting up tasks, refining documentation, and ensuring everyone is aligned on our next steps for Dooms Day Delivery Service. Having the structure in place has really helped things start to flow more smoothly.
On the development side, the drone system is coming along nicely. It’s a huge part of the game since it defines how players see and interact with the world. A big shoutout to Zayne, who’s been doing a great job setting up the drone mechanics and keeping our GitHub nice and clean.
It’s worth noting that many of our team members are also working on other projects or finishing up school, so most of us can’t give this 100% of our time just yet. Once the demo is playable, we plan to start looking for funding opportunities to help us all focus on this full-time.
Until then, we’re pushing forward with what we have, and if anyone wants to donate to help keep me alive and the project moving, that support genuinely makes a difference while we get this game off the ground.
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Thanks for following along and supporting us through this stage of the journey. More updates soon as the drone system evolves and we inch closer to a playable demo!
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