Wednesday, October 15, 2025

Dev Update – Balancing Life, Work, and the Future of the Game

Hey everyone,

It’s been a wild few weeks, and I wanted to take some time to update everyone on where things stand, both with Dooms Day Delivery Service and life in general.

To be real, the last stretch hasn’t been easy. I’ve been doing everything I can to keep the lights on and bills paid, from donating plasma to selling a few things at the pawn shop. It’s definitely not glamorous, but that’s the indie dev grind sometimes. I’ve been balancing that with pushing forward on the game whenever I can carve out time and energy.

Yesterday was Sara’s birthday, so I took the day to focus on her and celebrate. Having that break reminded me why I’m doing all this, to build something meaningful that not only entertains people but also creates opportunities for everyone involved in this project.

Even with life being hectic, progress is happening. The team and I have been tightening up the structure of the project, finishing documentation, and continuing to refine the drone system, which is really shaping up to be one of the game’s defining features. Zayne’s been doing an amazing job keeping our GitHub clean and working on the technical side of things, while others like Eddie, Julia, Tess, and Haley are helping strengthen the foundation behind the scenes.

Looking ahead, our short-term goal is to get the demo to a playable state, so we can start pursuing funding opportunities and get everyone on the team working full-time. Right now, most of us are juggling school, jobs, or other projects, but we’re all passionate about bringing this weird, dark, satirical world to life.

Long-term, the dream is to establish AO Games as a full indie studio, one that keeps making creative, story-driven horror and horror-comedy games that mix heart, humor, and chaos in ways big studios won’t touch.

To everyone following along: thank you. Seriously. Every bit of support, whether it’s feedback, sharing posts, or just checking in, helps keep me going. If you’d like to help keep the project moving while we get through this early stage, donations are always appreciated and make a real difference.

I’m still here, still building, and still determined to make something special out of all of this.


What’s Next

Right now, I’ll be focusing on:

  • Finalizing our Confluence documentation and task organization in Jira

  • Continuing development on the drone system and camera controls

  • Beginning early layout and testing for the first level of the demo

It’s a lot to balance, but step by step, it’s all coming together. More updates soon, and thank you again to everyone who’s been part of this journey.

Wednesday, October 8, 2025

Dev Update – Team Organization & Drone Progress

 It’s been a busy but exciting stretch for the team lately! We’ve been focusing on organizing everything, setting up tasks, refining documentation, and ensuring everyone is aligned on our next steps for Dooms Day Delivery Service. Having the structure in place has really helped things start to flow more smoothly.

On the development side, the drone system is coming along nicely. It’s a huge part of the game since it defines how players see and interact with the world.  A big shoutout to Zayne, who’s been doing a great job setting up the drone mechanics and keeping our GitHub nice and clean.

It’s worth noting that many of our team members are also working on other projects or finishing up school, so most of us can’t give this 100% of our time just yet. Once the demo is playable, we plan to start looking for funding opportunities to help us all focus on this full-time.

Until then, we’re pushing forward with what we have, and if anyone wants to donate to help keep me alive and the project moving, that support genuinely makes a difference while we get this game off the ground.
💀 Donate via PayPal

Thanks for following along and supporting us through this stage of the journey. More updates soon as the drone system evolves and we inch closer to a playable demo! 

Wednesday, October 1, 2025

Dev Update – New Faces & Real Life


The last couple of days have been a mix of progress and life stuff. On the project side, I’ve been focusing on getting new team members familiar with the game — walking them through the vision, the systems we’re setting up, and how they can plug into development. It’s exciting to see fresh energy and ideas coming into the project, and I think it’s going to make a huge difference as we move forward.

On the personal side, my son has been sick, which has definitely slowed me down a bit. Family comes first, of course, but I’ve still been carving out time where I can to keep the project moving. It’s a balancing act, but that’s part of the indie dev journey.

Thanks again to everyone following along and supporting this. More updates soon — hopefully with a healthier household and even more progress on the game! 

Development Update: Systems Coming Online

The Doomsday Delivery Service OS is officially booting again. Over the past few work sessions, I’ve made solid progress on ...