Saturday, September 27, 2025

Morning Update: Progress + Plans

Yesterday, I spent time on the Confluence + Jira setup, which now covers not just the demo but most of the game, keeping every mechanic, hazard, and idea tracked and organized.

Today, I plan to continue chipping away at the drone and working on the last of the documents. 

Other news: I’m preparing a new Team Page for the devlog. Anyone currently working on the project will have the chance to be listed, along with a short “About Me.”

On the personal side, I’m still recovering from being sick and dealing with some dental pain. My appointment is set for November 11th, so things may move a little slower until then, but progress is still happening.


Friday, September 26, 2025

Devlog Update: Progress + Upcoming Team Page

Progress this week has been a mix of systems work and mostly project organization. I’ve been continuing to refine the drone controls and sketching out the warehouse demo layout, while also setting up Confluence + Jira to keep the whole game’s roadmap and documentation in order.

On the personal side: I’ve been sick recently and I’m still dealing with some pretty rough dental issues. My appointment got pushed back to November 11th, so progress is a little slower than I’d like. Even so, I’m pushing through and making steady progress where I can.

Behind the scenes, I’ve also started preparing a new Team Page for the devlog. Even though this project began as a solo effort, it’s growing — and I want to highlight the people who are helping shape Dooms Day Delivery Service.

The plan: anyone working on or contributing to the game will get a spot on the Team Page, along with a short “About Me” so readers can get to know the humans behind the madness. Because while Employees in the game may be disposable, developers definitely are not.

If you’re interested in being listed, keep an eye out — I’ll be gathering names and short bios soon.


Status: Drone controls stabilizing. Warehouse demo layout in progress. Health: recovering, dentist appointment booked for Nov 11. Team page: COMING SOON.

Thursday, September 25, 2025

Devlog: Getting Organized (Confluence + Jira)

Lately I’ve been working less on code and assets, and more on the organization side of the project. Building a game the size of Dooms Day Delivery Service needs more than just cool ideas and sketches—it needs a system to keep everything straight. That’s where Confluence and Jira come in.

What is Confluence?

Confluence is basically the studio’s wiki and documentation hub. It’s where I can write up design notes, outline story beats, list mechanics, and keep reference material all in one place. Think of it like the game’s living design bible—a place where every idea has a home.

What is Jira?

Jira is the task tracker. It breaks the big vision into smaller, doable pieces (tasks, subtasks, and epics). For example, instead of just saying “make a demo level,” Jira lets me create subtasks for blockouts, hazards, pickups, lighting passes, and so on. That way, progress is visible and I can check things off as they get done.

Why use both?

Together, Confluence and Jira help me balance the creative chaos with actual structure. Confluence is where ideas live and grow, and Jira is where those ideas turn into action items. Since I’m basically a solo dev at the moment, this setup helps me stay focused and gives me something concrete to point at when I share progress with you all.

From here, I’ll be bouncing between polishing core systems (like the drone) and laying out the demo level, while keeping the bigger picture organized. It’s not flashy work, but it’s the foundation that makes sure all the flashy stuff has a place to land.


Status: Confluence filling up. Jira boards populated. Organization systems: ONLINE.

Dev Update: Drone Work Continues (and Dentist Delays)

Quick status check: I had a dentist appointment scheduled for today, but it’s been pushed back until November 11th since my dentist is sick and booked solid until then. That means I’m still powering through some dental pain, which slows things down a bit — but not enough to stop progress.

Despite the setbacks, I’m continuing to develop the drone control system and map out the demo level layout. The drone is shaping up to be the player’s lifeline to each disposable Employee, so getting its feel and control right is a big priority. Meanwhile, the demo warehouse is slowly starting to look like the kind of cheerful corporate training facility that doubles as a death trap.

Thanks for bearing with me while real life slows things down a little. Progress may be slower than I’d like, but the deliveries are still going out.


Status: Drone: IN PROGRESS. Demo layout: IN PROGRESS. Teeth: DELAYED UNTIL NOVEMBER.

Wednesday, September 24, 2025

Dev Update: Drones, Cameras, and Demo Plans

Progress report from the Asset Manager’s desk: I’ve been knee-deep in getting the drone and drone camera systems working. This is the backbone of how you’ll see and control Employees, so getting it right is critical. I’ve also started laying out the first demo level — the infamous corporate training warehouse.

That said, development hasn’t been all smooth flying. I’ve been under the weather and dealing with some dental issues (turns out human teeth are less disposable than 3D-printed Employees). I’ve got an appointment coming up to finally get it sorted, so hopefully I’ll be back at full strength soon.

Even with the slowdown, things are moving forward. Once the drone-camera link is polished and the demo warehouse starts shaping up, I’ll have some new clips and screenshots to share here. Thanks for sticking around — more deliveries on the way.


Tuesday, September 23, 2025

[Devlog Update #1] Repo Online, Roadmap Loaded

Welcome back, Asset Managers. The servers are humming, the Bio-Matter vats are bubbling, and the project is officially taking shape.

What’s New

> GitHub repo initialized .......... SUCCESS
> Branching strategy added ......... ONLINE
> .gitignore/.gitattributes ......... PROTECTING FROM CHAOS
> README updated ................... NOW WITH DRIVING LOOP
    

TL;DR — the foundation is in place. The game’s code and assets are now tracked cleanly on GitHub, with clear lanes for features, fixes, and future chaos. You can see it all here: 👉 DDDS GitHub Repository

The Road So Far

Right now, we’re still laying groundwork — getting Unreal set up, setting the branching strategy, and prepping the repo for actual systems like the Drone ↔ Employee link and Obituary Generator. Think of this stage as paving the highway before we send the truck barreling into danger.

Next Up

> Feature branch: drone-employee-link ........ COMING SOON
> Training level blockout .................... IN PROGRESS
> Package pickup/drop loop ................... TESTING SOON
    

Once those are in, we’ll have the first playable slice of the game — even if it’s ugly, it’ll finally feel like DDDS in motion.


Employees are disposable. Updates are not. — Will
📂 View the GitHub Repo

Monday, September 22, 2025

Welcome, Asset Manager.

This is the official devlog for Dooms Day Delivery Service — a satirical B-horror delivery game where the apocalypse is just another delivery route.

SYSTEM INITIATED
ASSET_MANAGER.exe [ONLINE]
EMPLOYEES [DISPOSABLE]
CORPORATE PROPAGANDA [STREAMING]
    

What is this?

Here’s where I’ll be posting updates on the game’s development — everything from early builds and screenshots to design notes and behind-the-scenes chaos. Expect glitches, bad jokes, and the occasional obituary for a fallen Employee.

The Plan

  • 🚚 Build the training warehouse demo (Amazon parody)
  • 💀 Implement the drone ↔ Employee reconnection loop
  • 📦 Get the package pickup/drop working properly
  • 🧬 Add Bio-Matter pickups to fuel respawns
  • 📰 Release a playable demo on itch.io when stable

Why follow along?

If you like dark comedy, punk rock energy, and B-horror weirdness, you’re in the right place. This devlog is equal parts progress tracker and corporate parody — because why just make a game when you can also roast late-stage capitalism in the process?


Employees are disposable. Roadmaps are not. — Will

Development Update: Systems Coming Online

The Doomsday Delivery Service OS is officially booting again. Over the past few work sessions, I’ve made solid progress on ...