Welcome back, Asset Managers. The servers are humming, the Bio-Matter vats are bubbling, and the project is officially taking shape.
What’s New
> GitHub repo initialized .......... SUCCESS
> Branching strategy added ......... ONLINE
> .gitignore/.gitattributes ......... PROTECTING FROM CHAOS
> README updated ................... NOW WITH DRIVING LOOP
TL;DR — the foundation is in place. The game’s code and assets are now tracked cleanly on GitHub, with clear lanes for features, fixes, and future chaos. You can see it all here: 👉 DDDS GitHub Repository
The Road So Far
Right now, we’re still laying groundwork — getting Unreal set up, setting the branching strategy, and prepping the repo for actual systems like the Drone ↔ Employee link and Obituary Generator. Think of this stage as paving the highway before we send the truck barreling into danger.
Next Up
> Feature branch: drone-employee-link ........ COMING SOON
> Training level blockout .................... IN PROGRESS
> Package pickup/drop loop ................... TESTING SOON
Once those are in, we’ll have the first playable slice of the game — even if it’s ugly, it’ll finally feel like DDDS in motion.
Employees are disposable. Updates are not.
— Will
📂 View the GitHub Repo
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